Hao-Tse (Max) Wu

I am a Software Engineer and current thesis-based Master of Science student in Computer Science at the University of Victoria, where I also completed my Honours Bachelor of Computer Science. My academic and applied research focuses on Generative Diffusion Models, Mobility Data Analysis, Large-Scale Data Processing, Simulation on Operations Research, and Retrieval-Augmented Generation.. I have a strong foundation in building scalable data pipelines, developing deep learning architectures (such as PyTorch-based diffusion models and lightweight Temporal Convolutional Networks), and implementing explainable AI techniques. My technical versatility spans across robust backend engineering, high-performance computing, and cross-platform tool development.

Backend Software Engineer CO-OP
Kabam | Vancouver, BC, Canada
May 2023 – Dec 2023

System Monitoring & Performance Tuning: Utilized New Relic observability pipelines to actively monitor backend microservices, pinpointing critical latency hotspots to enable targeted performance tuning for high-traffic endpoints.

Data Consistency & Debugging: Resolved complex data consistency failures within the inventory system by debugging asynchronous request/response lifecycles, successfully restoring 100% reliability for in-game store transactions.

Tooling & Workflow Optimization: Engineered internal cross-platform debugging tools using Node.js and C#, which reduced issue reproduction time and streamlined workflows for both QA and Engineering teams.

Defect Resolution: Diagnosed and patched frontend/backend integration defects, significantly reducing production regressions and minimizing user-facing support tickets.

Cinematic Designer
I Got Games (IGG) Canada
Jan 2020 – Aug 2020

• Designed and develop whitebox in-game user acquisition content in Unity.

• Created C# scripts to improve cinematic presentation and behaviors.

• Collaborated with artists and programmers to implement 3D models and develop internal tools.

Thesis-based MSc, Computer Science
University of Victoria | Victoria, BC, Canada
Sep 2025 – Sep 2027 (Expected)

My research focuses on Mobility Analysis, Data Analysis, Generative Diffusion Models, Large-Scale Data Processing, and Deep Learning.

Honours Bachelor of Computer Science
University of Victoria | Victoria, BC, Canada
Sep 2021 – April 2024 (Dean's List)

I completed my Honours degree with key coursework in Computer Graphics, Computer Architecture, Numerical Analysis, Linear Algebra, Operations Research (Linear Programming), and Database Systems.

I also completed a research project on Retrieval-Augmented Generation (RAG).

Strategy & FPS

Dota 2 | APEX

Sports

Soccer | Ultimate Frisbee