Hao-Tse Wu Software Engineer maxwuhz@gmail.com

Fracture

Fracture is a 3v3 online arena brawler for the PC, where players take control of elemental creatures and fight against each other for survival.

Responsibilities:

Implemented animations

Implemented player movement

Implemented networking (LAN Master Client)

Implemented user screen to screen navigation

Implemented death camera and spectate camera

Iterated on brute AirLeaping, swift Dashing, parrying, taunting and htting abilities

Info:

Download:

Fracture is a 3D arena brawler made in Unreal Engine 4, VFS project in a team of 5. Production time is from April 2018 to July 2018.

The idea of Fracture is combining Super Smash Bros' fighting system and Twist Metal. The goal of the game is to knock your opponents out of the stage until other team out of the stocks and there are no opponents on the stage.

Design and Programming

Hao-Tse Wu: Animation, UI, Networking, Gameplay Programmer

Jesse Park: Gameplay, Audio Programmer, Technical Artist

Joaquim Moraes: Project Manager and Level Designer

Brandon McLeod: Animator, Character Artist

Brett Toews: Prop Artist

Sound Designer

Geofrey Cannok

Ryan Steinbachn

Kyle Maguire

John Diamzon