Fracture is a 3v3 online arena brawler for the PC, where players take control of elemental creatures and fight against each other for survival.
Implemented animations
Implemented player movement
Implemented networking (LAN Master Client)
Implemented user screen to screen navigation
Implemented death camera and spectate camera
Iterated on brute AirLeaping, swift Dashing, parrying, taunting and htting abilities
Fracture is a 3D arena brawler made in Unreal Engine 4, VFS project in a team of 5. Production time is from April 2018 to July 2018.
The idea of Fracture is combining Super Smash Bros' fighting system and Twist Metal. The goal of the game is to knock your opponents out of the stage until other team out of the stocks and there are no opponents on the stage.
Hao-Tse Wu: Animation, UI, Networking, Gameplay Programmer
Jesse Park: Gameplay, Audio Programmer, Technical Artist
Joaquim Moraes: Project Manager and Level Designer
Brandon McLeod: Animator, Character Artist
Brett Toews: Prop Artist
Geofrey Cannok
Ryan Steinbachn
Kyle Maguire
John Diamzon